Whether you're a veteran of the Origin System or a brand new Tenno taking the first I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Close. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). If you're struggling to fight the Corpus in the early game, equip an Electricity mod. (~6x Neutral). In general, Viral is the strongest damage type. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. A +10% slash would make the weapon deal 5 more slash damage. Update 11: A new damage system was introduced along with new mods. At high levels, Heavy Gunners are basically gods by comparison. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. what is wrong with players taking a primary,secondary or melee to deal with different enemies? 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Impact or Puncture or Slash? Am I right or do I have it completely wrong? Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. 100 Base damage, Bleed ticks for 35 each. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Recommended for use with weapons that have a higher Impact damage than other damage types. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Full Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Option 2: Secondary stat increaseonthe IPS mods. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Stat-wise, the Tenet Livia is a fantastic melee weapon. For safety, rockets arm after traveling a safe distance. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Found the internet! . New player here. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Sign up for a new account in our community. 460k dps viral+slash crescent slicer. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Chains between enemies up to 3 meters from the target. Out of every elemental damage type, Blast is arguably the worst. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier User account menu. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Endo Required To Max Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Viral is the result of combining Toxin and Cold. Zetooo94 2 yr. ago Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Exact explanations of how each damage type works can be found below. The Synoid Helicor deals the most impact damage of the hammer-type weapons. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. These elements typically come with more potent damage modifiers and status effects. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Combined elements are created by applying two or more simple elements onto a weapon. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Tm ptee kaksinkertaisesti Polarity How to leave a lasting impression on the enemy. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Out of the three i would say impact is the least important, unless you're fighting against corpus. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. It is fantastic against the Corpus but horrible against heavily armored Grineer. It's scaling armor that breaks it. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Instead, True damage ignores all armor that an enemy possesses. At low levels, Heavy Gunners are several times tankier than Butchers. New Impact to Slash Mods Hot or Not?! Toxin ignores Shields and doesn't get the same praise that Slash gets. Unique Feature: A two-handed Nikana with extended block angle. So the damage of a weapon can in a sense over ride the base status of the weapon. Learn everything about the powerful Epitaph. Search within r/Warframe. New comments cannot be posted and votes cannot be cast. You need to be a member in order to leave a comment. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Valve Corporation. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Yet, anything someone says thatregards nerffing that power, isrejected by the community. For safety, rockets arm after traveling a safe distance. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Update Infobox Data if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. - At maximum 10 stacks enemy is stunned. Can be obtained from transmututation This mod does not have a description in the Polish Warframe Client. A +10% impact would do an additional 10 impact. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . +30% Impact might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. At low levels, all damage types are actually quite equal and do what DE intended. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe 1. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Asked by Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Sign up for a new account in our community. unfortunately this right here is the problem with people. your option 2: secondary stat: The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Toxin is also a solid choice for fighting unarmored Grineer. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). And as of right now it would seem that other procs are better than other. everyone wants OP builds that pretty much trivialize the entire game. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Edit Preferences impact Unable to move or attack for 3 seconds. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Press J to jump to the feed. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Void and True damage are two unique damage types that are fairly rare. If you're doing a long survival run, then there are certain requirements. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Common Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . So i just started playing warframe again and am still learning the new damage system. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Reloads are faster while sprinting, even more so in Gauss' hands. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. That's the issue. that is pure and simple, OVERPOWERED! Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Puncture is generally the better damage type since it only deals less damage to shields. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Combining two elemental mods will create a combined element. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Impact and Puncture are trash. what point does it become 0?, like what level? The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Puncture vs. Impact vs. If you're a new player, we recommend Corrosive and Heat. ( (100 + 50) * 10 / 100 = 15) but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? If you had to choose one stat, which would it be? The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Option 2: Secondary stat increaseonthe IPS mods. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. - At maximum 10 stacks enemy is stunned. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Impact - The staggering physical damage type. WARFRAME Wiki is a FANDOM Games Community. Espaol - Latinoamrica (Spanish - Latin America). these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Simply selecting the proper config for the occasion ~ been working well for me so far. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Can be combined with Crash Course to provide a 150% increase to Impact damage. WARFRAME Wiki is a FANDOM Games Community. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Puncture Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Sawtooth Clip: +90% Slash, +90% Status Duration Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Slash is the best IPS damage type. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. r/Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Charles Burgar is an expert on all things tech and gaming. Most builds in Warframe take advantage of the Hunter Mods in some way. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Yes I know that, but does it matter? you wont be sitting for so long hitting the same target. If armor didn't scale and was fixed, these numbers won't change regardless of level. Certain mods in Warframe allow you to add elemental effects to your weapons. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. as well as just because you have one and you As above, you dont generally want to use them. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. but the community still wants their OP status. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? Naramon This is even though Fulmin already has innate Electricity.). Sourced from official drop table repository. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Next: Warframe: A Complete Beginner's Guide. However, the actual effects from the armor stripping are applicable for the whole squad. Each weapon now also gives three different types of damage: impact, puncture and slash. ((100 + 50) * 10 / 100 = 15). then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here.
Industrial Space For Rent Bradenton, Fl,
Deposit Moves You In Reno, Nv,
Jellalabad Barracks, Tidworth,
Articles W