Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). Added a configuration to IF2R called 'RemoveCentralCherryBlossomTreeAndWaterTrough'. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Removed the fake trashcans outside of Pelican Town. Sandy will attend festivals when players are at 5 or more hearts with her. Publishers. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. 10-19-2020: Fixed an issue where Sandy was not present in the Oasis shop on the Android platform. Fixed an exploit where selling Joja Berry Machines netted massive profits. Fixed some typos in the locational dialogue. Fixed an issue where Morgan's 10 heart reward didn't affect large eggs and void eggs. He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Added a new cooking recipe sold by Krobus. This recolor is available in the "Recolor Compatibility" download. (not her mature event). Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Added 4 new food recipes. Fixed an issue where two Morris' appeared in Joja Mart. Fixed an issue where Sam's 8 heart event froze. Further adjusted the IF2R quarry spawn rates to be more balanced. Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze. Removed some static flowers from the bus stop map due to requests. Grammar and style checked SVE 12 heart events. Fixed an issue where Gunther gave players the rusty key instead of Marlon. Added cosplay portraits and sprites for Scarlett. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Fixed an issue where players couldn't turn in Pam's quest if her house was built. It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Adjusted Marlon's sewer key part 1 event conditions. Players most throw out their old IF2R folder and reinstall. It can be found on the descriptions page. It seems Mr. Qi's strange scavenger hunt has come to an end. This is a configurable addition within the IF2R folder (default = false). Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. Added a new halloween maze that rotates every even year (2, 4, 6). Grammar and style checked Grandpa's Shed questline. Slightly adjusted Sophia's collarbone due to feedback. Moved some objects around the Jenkins' Residence. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Touched up the world map to reflect all changes made. SVE objects are added as completion requirements. 1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands): Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs. Removed the "Smaller Desert" configuration. But the valley seems full of opportunity. Gus' schedule on Tuesdays has been changed. These trees blocked Sebastian from view during one of his schedules. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Animal products, artisan goods, crops, and forage sell for 20% less. Changed the far left ridge on IF2R (by the boat). Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Residents will commune to Joja Mart on the 22nd of every season if players completed the Joja Community Developments. Willy's schedule has been slightly changed. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Added 5 fish, all caught at Ginger Island. Some people might be anxious to meet the new farmer. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Thursdays will contain a mix of these activities throughout the year. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Added mist effects to waterfalls on Grandpa's Farm (huge thanks to Esca). Simplified and streamlined Grampleton Fields installation. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. in their social menu upon questline completion. Replaced all SVE showcase images - they now show vanilla colors. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. Players will now receive strawberry seeds from Andy if they skip his intro cutscene. Fixed and issue where you could not talk to Victor on several occasions. The smaller desert configuration had incorrect tilesheet orders. Slightly buffed forage spawns in Forest West. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. There were little "green pixels" to the right of the petbowl. Also added fairy dust to Sophia's "like" category. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Added better SVE spouse room compatibility for the Free Love mod. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Fixed many various typos in location messages and dialogue. Increased Seahorse and Clownfish catch rates. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Doesn't reflect if already obtained. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Claire is no longer tired at Joja Mart if players married her. All SVE events have been rewritten (over 70!!!). Fixed Marlon's event when it'd activate when it wasn't raining. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. Clint's schedule has been changed. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? Tone of player responses are more netural. 09-16-2020: Added a rare cameo for 'Joja Farm'. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Players clipped into the IF2R farm cave when entering it. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Grammar and style checked the SVE Nexus descriptions page. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Hosts must now be the ones to start the questline. CJB cheats will need to be installed to get materials back. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. The content folder has been removed, simplifying installation. Fixed a bug where certain map patches didn't trigger for farmhands. Pierre has received a new event, taking place in Pelican Town during fall. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Fixed a bug where players couldn't gift Marlon at the Winter Star festival. Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu. Adjusted Gunther's gift to players after donating at least 60 artifacts to the museum. Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Hot fixed an issue where Lance's 10 heart event froze the game. Revamped ??? Talking to Lucikiel once will trigger his introduction event in town. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. Added new end game weapons, purchased from new vendors. Fixed a couple typos in location messages. Added multiple different dialogues for them that depend on player progression. Rearranged warp categories. Vortex support has been added for SVE! Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Secret note 25 is now obtainable through a different method that involves a new event with ???. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Wood obtained from a Wood Chipper counts. Minecart in the IF2R farm cave is now functional. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Fixed an issue where the IF2R sandbox layout farm cave didn't correctly warp players. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. I want to experiment with tropical cooking, but it's hard to find any ingredients. This wiki is a read-only version of the Stardew Valley Wiki. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. Added a new event for Jas. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Added a temporary solution to players getting stuck when warping home from the island when playing on GF. Fixed an issue where SVE fish roe didn't accurately reflect colors. Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. Added schedules and dialogues to many adventurer NPCs. Added 20 new letters! Fixed an issue where entering the summit map on a horse glitched the scenery. Increased forage spawns in the highlands ruins area during summer and fall. Added new potions, bought from adventurer vendors after meeting certain conditions. Adjusted Pelican Town -> Shearwater Bridge warps. Fixed an issue where Lance had incorrect movie film reaction IDs. Deleted many flowers in Cindersap Forest due to requests. Fixed an issue where players couldn't access ??? Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. This adds flawless compatibility with other mods that also add custom fish. Added snow onto debris (logs, stumps, twigs, rocks). Fixed an issue where Lewis clipped into Olivia during the Spirit's Eve festival. According to Clint's instructions, if you place 5, If you can slay 10 slimes, you'll have earned your place in the, Mailbox, morning after reaching level 5 in, She visits the farm house after the player is at 3. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Added a lake in the south west corner of Forest West. Added spouse animations for SVE characters on the players farm. He will now give the player the correct location of the cave instead of saying it's off to the west. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. !!! Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Rebalanced weapon damage across the board. Radioactive Bass now have a chance of producing roe. Fixed an issue where forage in the secret woods could spawn out of bounds. Fixed an issue where Scarlett would tend to Andy's crops during winter. Added more adventurers to the SDV fair and spirits eve festival. Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Heard there's a spirit made out of potatoes that really packs a whallop, if you know what I mean. Added a "Smaller Desert Map" configuration (default = "false"). Added movie theater dialogue for Morgan and ???. Changed how the Jenkin's Residence casts shadows. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Added backend stuff in preparation for the new NPCs. Added festival compatibility patches for various mods. Victor's, Andy's, and Olivia's daily dialogues have received major polish. Added Claire, a Joja cashier, as a fully fledged NPC. Removed pre-placed sprinkler tiles in ???. Optimized the Crimson Badlands monster spawns. Please consider supporting me on Patreaon! Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Fixed grammar and miscellaneous mapping errors. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Added a new configuration called "Alternative Craftables" (Default = false). It won't be easy. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Always use latest version. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. This grass was preventing players from planting their orchards. Changed how Dusty is loaded into the game. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Camilla's Kittyfish event now triggers at Pelican Town instead of Shearwater Bridge. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Migrated SVE festival data from TMX to CP. Revamped Sophia's schedules and events to be compatible with the new world changes. no longer has rotating inventory. Removed all Octopath Traveler music from SVE to avoid copyright claims. Removed an outdated East Scarpe Joja route map patch. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Victor now plays arcade games in the saloon on Fridays. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Increased forage spawns at Junimo Woods (10 > 20). -Players couldn't select spread layout starting cabins on IF2R. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Added hilltop access above the IF2R cave. Poor Leo. Iridium quality vegetables do not count. Fixed an issue where Gunther wasn't spawning correctly behind his counter. Added new forage locations and rebalanced several. Fixed a bug where the halloween festival wouldn't load. Fixed an issue where Harvey's 10 heart event at the railroad froze. This page was last edited on 1 March 2023, at 16:25. Resampled many measures in the "Camilla's Tower" soundtrack. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Note that a villager will never ask a player to slay a monster they do not have access to yet. If players don't do this, the railroad and summit maps will not load because Content Patcher is attempting to patch the same map twice. Added 20 new lines of dialogue for Gil, which are dependent on monster eradication goals and mine progress. Decreased minnow fish pond produce chances. The SVE custom tilesheet has been expanded with new furniture. Permanently fixed an issue where players clipped into Lance's abs. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Added 38 new events. Changed the description of the ??? Nerfed dodge chances of Crimson Badlands monsters. It wont be easy. Added due to a request. Fixed the compatibility patch for Ran's Harvest Goddess where players got stuck in a wall. event in the Wizard's Tower. Added compatibility for the Help Penny mod. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Players on the Android platform couldn't move in the farm cave and greenhouse. Fixed an issue where the monster crop questline journal descriptions were mixed up. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Fixed the forest crash issue many people were experiencing. Added an NPC guide to the optional download. Added 26 new events. Andy now likes blackberries and loves blackberry cobbler. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Cash in the Omni geodes to finish the museum and skip the statue. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). The event is triggered during sunny weather, from 6:00am to 11:50am. Adjusted material requirements with the "Harder Crafting" configuration. Removed the configuration files from the SVE download, which overwrote players configurations when updating. (I have sneak peeks of brand new maps on my Twitter). Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Removed a couple static trees on the Mountain map due to requests. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. 10-18-2020: Fixed an issue where the Summer Hours mod patched the bottom half of the adventurer guild door at the mountains. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. Changed a "certain note" in Sophia's house to be more "rated PG". Fixed an issue where Sophia's 14 heart event had a script error. Slightly increased critical hit rate. (Did a ninja hot fix to fix a bus stop map load issue). ?, and ???. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Added a new configuration called "OlderSophiaPortraits". Fixed artifact spawn rates at Blue Moon Vineyard. https://www.patreon.com/StardewValleyExpanded. Removed many static flowers and mushrooms from all maps due to requests. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. 10-18-2020: Fixed an issue where a couple adventurers glitched the fireplace + carpet when patched into the guild building. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. It can randomly be found in Garbage Cans during Fall and Winter, or at the Traveling Cart for 315-1,000g. Increased hit points and damage. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. 10-18-2020: Fixed an issue where saplings could grow on the IF2R bridge. Unlike other quests, The Player does not have to earn them while the quest is active. Andy has been added! Fixed a bug in Victor's marriage vows where he referred to female players as "husband". Changed how vanilla locations are loaded through TMX Loader. Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Sophia now shows more affection to players in her 10 heart event. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Changed several tiles/furnitures in the Jenkins' Residence. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Fixed a graphical glitch in deep cave (IF2R). Fixed a bug where Jas and Vincent got stuck during the flower festival. Added a fishing spot at the Crimson Badlands. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Fixed an issue where forage spawned in out of bound areas in Pelican Town. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Added a new festival called "Joja Day". Fixed an issue where Claire didn't show up during the Luau main event. Some assets in this file belong to other authors. Fixed an issue where a tree at the railroad exploded into 1,000 sap players could pick up (I wish I was kidding about this). If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). This time, the instructions are more cryptic. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Fixed an issue where snatcher worms had no fish pond produce. Hello there. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Fixes all issues players have been experiencing. You've inherited your grandfather's old farm plot in Stardew Valley. I created a Patreon! Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed some typos in the locational messages and events. Intervention events weren't correctly patched. Fixed an issue where items in the IF2R shed disappeared. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Fixed the compatibility patch for the Magic mod. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. (This large and substantial content update fills you with determination). Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. Fixed an issue where Pierre clipped into Caroline during community day. Fixed compatibility issues with several mods. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. However, these things still must be done to trigger the Goblin Problem quest, enter the, A divorced spouse may make a "Help Wanted" request. It's recommended players with pre-existing saves to use Reset Terrain Features to reset bushes in the woods. -The beach bridge showed the [?] Lowered dodge chance. Who knows what it's for. This is a configurable addition. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Some events are random encounters or contain big secrets. Reduced ore spawns in the Highlands Cavern by about 15%. It has been added to the desktop wallpaper downloads. Her mod requirement has been removed. Fixed an issue where Lance sometimes didn't return home to the farmhouse when married to the player. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Fixed a glitch where fences had snow on them outside of winter. as a non-social NPC that'll follow ??? -Abigail, Maru, and Vincent got stuck during the egg hunt. - - - - - - - - - - - - - - - - - - - - - - - - - -. They can't be gifted and don't appear on the social menu. Added a new monster: 'Corrupt Spirit'. Fixed an issue where outdated code patched an incomplete road at town east. -Joja Mart sold multiple corn seeds at different prices. Nerfed the quarry on IF2R due to requests. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). !!!WARNING!!! The desert is now compatible with the extended minecarts mod. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Martin sold fall seeds during summer at JojaMart. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Added a couple end game weapons, purchased from adventurer vendors. Fixed an issue where Victor's schedule would crash the game. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Fixed several Community Day formatting typos. Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Touched up Alesia's, Isaac's, and Scarlett's portraits. Added a new monster to the Crimson Badlands. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Reduced crafting requirements for the worm bin for the balanced crafting configuration. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Players will need to explore to find it! Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. They will be released soon. weapon, letting players know what to use in conjunction with it. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Added hardwood fences to the static fences reskin. Fixed an issue where players couldn't trigger the Joja ??? Added a new marriage schedule for Sophia. Fixed an issue where Andy's 4 heart event could be triggered before players met Susan. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Villagers will reward the player with gold equivalent to three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from items than shipping them.