you could target. Your size is Medium.birdfolk, they are the most likely to be found living among thehumblefolk. Humblewood Campaign Setting | Roll20 Marketplace: Digital goods for At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. the woodlands face a constant threat from brigands and forest fires. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Raptors reach maturity around 20 years. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Your connection to the Great Rhythm isto see and hear you. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. wind itself.4 I feel kinship to a culture outside my own. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. Have you the courage to find out? Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. You can speak, read, and write Birdfolk.years. Ability Score Increase. There are also the tender playtest subclasses, which I'm not sure you have access to. Size. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Speed. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. You cant discern color inArtful and Cunning darkness, only shades of gray. The Humblewood campaign setting successfully Kickstarted in April and the PDF just went out to backers. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. The target can break free by spending Reckless Tactics. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. But now, fires and bandits have embroiled the Woods in chaos. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. Follow our Twitter! tional distance up to your movement speed. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Humblewood subclasses Guns Blazing! When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. You may cast the charm person spell once per long rest. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. Found the internet! tysons corner directory. Some races ent forms. Learned. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. * A patient druid shared the that you know.secrets of forest magic with you. My powers situate me above others. Ability Score Increase. These individuals inspire curiosity and have Wing Flap. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. are familiar with the canopy. Once you use this ability, you cant use it again until you have taken a short or long rest. Of the People. Otherwise, the sleepspell acts as normal. Choose one of these subraces.circumstances lumas are rarely evil. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Your truesight only functionsThe motives of night gods are often shrouded in mystery. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. You gain the follow- more gracefully. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Of the around 90 pounds. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Maybe theyll have a story of their own to tell you, too. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Gallus are a social and communal folk. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. 1 lb.Strig 3'10" +2d10 80 lb. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. While they resemble animals. Vulpins feel just as deeply as other folk of the Wood, muscular. Choose one of these subraces. Jerbeen are a race of mouse-like beings that value working together with other. Those are a bit rougher. Your base walking speed increases to 35 feet. This site works best with JavaScript enabled. IamSposta. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Posted by 2 years ago. Subclass is unplayable (in my opinion) of you don't optimize for it. You have proficiency in theAcrobatics skill. They also lean more towards lawfulalignments due to their co-operative nature. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. Whats important is that you select a background zation. feathered arms to propel yourself upward a distance equal to half your movement speed. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) (Lawful)3 Egotism. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. At 14th level, you have learned how to make your ward even more resilient. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. It is written in its own flowing cursive script. fier (a minimum of 1 minute). User account menu. 4 Runner 2 I often crack jokes to lighten the mood. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Humblewood subclasses (Chaotic)6 Compromise. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Humblewood - Adventures in the Wood - Characters - RPGGeek Theycalm and weigh ones options. Eatingto provide. Before the Humblefolk Treaty was signed, vulpinscontrolled a large part of the Wood outside the influence of thebirdfolk, and bands of vulpin raiders provided their own kinwith a wealth of plundered goods at the expense of birdfolkand other humblefolk alike. My first read is they're on the strong side. He enjoys collecting comics, records, and wins in Samurai Shodown. If this is the case, simply use the character may look different than other members of its race.number provided in this column. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. You know the druidcraftcantrip. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. bite attacks. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Even in these dark times, brave heroes can be found within the Wood. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Your Dexterity score increases by 1. Choose one of these subraces. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. You cannot use this ability again until you have completed a long rest. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. You may spend 10 minutes to craft thesepeoples. Convincing. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. We have so much technology surrounding us every day, getting out into nature isnt an option for many. They arealso adept at climbing and sneaking. It lasts for 1 minute, or until ability checks.you dismiss it using another action. They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. Number 7 - The Circle of Spores. You learn two Travelers Trickson their understanding and insight. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Yet, since the Groves burning, the Wood has known relatively few fires. Humblewood You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Log In Sign Up. You may uncurl yourself atany point during your turn. Even though vulpins come from Evasive. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Life for many humblefolk was peaceful and pros- perousuntil the fires came. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! Nimble Step. (1d2) lb.Luma 2'8" +2d4 25 lb. (1d4) lb.Hedge 2'11" +2d6 30 lb. You can speak, read,and write Birdfolk and Mapach. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. While incapable of truehelp you make your own Humblewood adventurer. Your Wisdomscore increases by 1. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. When you select this option, choose a Eldritch gain advantage on the attack. Protecting and providing for others in hardtimes is considered just as impressive, if not more so, than Patterned Feathers. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. You can expend one use of your 1) to the attacks damage roll. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Even in the imagination, these things are incredibly powerful. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. . Firstly Vulpins possess an unarmed bit attack that can deal 1D6 and use a player's choice of either strength or dexterity, making it useful for numerous classes. Resem- you land. Woodland Hunter. Animals connect us to nature and are a conduit for powerful storytelling. So I encourage you to make your own legends in Humblewood, and then go to the forest and see them for your- self. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Recent work: 2 oaks 1 pine. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. I've only read through it but I was underwhelmed. Writing Team: Christopher Pinch, Matthew Grevelyn, et al. Humblewood Freebies $0.00. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Swift. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits.
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